Fire — where it appears
Named by 5 essays across 2 fields — each of them below, with the objects they name alongside it.
The hour that is really a temperature
A fire rating is quoted in minutes and there is no time in the physics anywhere. What decides is a temperature, and the stiffness reaches its limit sixty degrees before the strength does — so the way a member fails can change while it is burning.
The column that fails years later
A concrete column under sustained load goes on straining at constant stress, so its deflection grows — and because the second-order moment is the load times that deflection, the demand grows with it. There is a load below which the two settle and one above which they never do.
The temperature is a shape
Two members of the same steel in the same compartment, under the same fire and the same load ratio, fail eight minutes apart. Nothing about the material differs and nothing about the fire does. What differs is a perimeter divided by an area, and it is the only number in the whole calculation that a designer chooses.
The fire that goes out
The furnace curve rises for ever. A room's fire has a peak and an end, set by its window, its walls and its fuel, and a bigger window makes it hotter and shorter — which is worse for bare steel and better for protected steel. The protected member is hottest half an hour after the fire has started to die.
The tension a fire leaves behind
A steel beam held at its ends by the structure around it is pushed into compression as a fire heats it, and yields, because its strength is falling while its expansion is not. When the fire goes out the expansion comes back and the yield does not. Held at a tenth of its own stiffness, a beam that peaked at 134 N/mm² of compression on the way up ends the fire at 195 N/mm² of tension — more than it was ever pushed, arriving hours after the fire was out, and on connections that were designed to carry shear.
Named alongside it
The objects these essays reach for when they reach for this one.
Critical temperatureSection factorLoad ratioBucklingCreepFire protectionHeat transferLimit stateServiceabilitySpecific heatStandard fireAmplification